![]() Added entry point name to the log for generic D3DCompiler error messages.Fixed overlay breaking when clicking the preset undo button.Fixed crash in Star Wars: The Force Unleashed 2.Fixed crash in Cyberpunk 2077 patch 1.6.Fixed shading/banding artifacts in Call of Duty: Modern Warfare and Far Cry 6.Added workaround for missing "ID3D12GraphicsCommandList4::BeginRenderPass" support in VKD3D (fixes ReShade rendering in D3D12 games on Linux).Added warning log message when unloading export module failed.Added error log message when transient descriptor handle allocation failed.Added highlighting for matching parentheses and brackets in the code editor.Improved application list filtering slightly to skip common crash report and update helper executables.Fixed display of underscore characters in setup tool effect file selection.Added support for "DepthCopyAtClearIndex" in compatibility list.Added txt files to preset selection file extension filter.Removed "ReShadeGUI.ini" and instead always save window state in main config file.destruction callbacks when not required by an add-on Improved memory footprint slightly by avoiding registration of resource/pipeline/.Disabled line information in generated shader code by default to reduce effect cache size (since no file paths are added to generated code, which means it can be reused across games can enable again by setting "NoDebugInfo" to 0 in ReShade.ini).Changed default variable editor height for better visibility in VR overlay. ![]() Changed effect file search to skip duplicated search paths (no more duplicated techniques when a path is in search paths multiple times).Changed hooking of "ID3D12PipelineLibrary" to use vtable hooks and only hook when an add-on requires it.Added warning log messages for unknown interfaces in D3D12 creation routines.Added support for "ID3D12Device11" and "ID3D12GraphicsCommandList8" interfaces.Fixed depth buffer detection in DOOM Eternal again (and other games that render and present on different queues).Fixed add-on API pipeline handles created by application in OpenGL.Fixed potential crash on old OpenGL drivers without support for OpenGL 4.5.Fixed controller force feedback not working in DirectInput games like Mafia.Fixed incorrect SPIR-V code generation for matrix multiplications with a scalar variable (fixes MotionEstimation.fx under Vulkan).Fixed window size used for scaling mouse position not updating after resize.Fixed config changes not saving when there are multiple runtime instances.Fixed crash when D3D9 runtime is using D3D9on12 internally.Fixed crash in Tony Hawk American Wasteland.Added "reshade_render_technique" add-on event that is called for every technique ReShade renders.Added add-on API methods to enable/disable all effects and change the preset.Added "Choose last clear operation with high number of draw calls" depth buffer detection option (enable this in Source Engines games, fixes depth buffer detection in Garry's Mod).Added configurable preset keyboard shortcuts (right click on the preset selection button in the overlay to set a keyboard shortcut for that preset).
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